NihilismOnToast One has but to glance at the other topics on this board to realise what a pain in arse these people are. I invite people to post on this topic their theories as to how to make lag switches ineffective. I'll set the ball rolling. My basic understanding of a lag switch is that it prevents certain data packets reaching the client which synchronise them with every other player on the server. By preventing those data packets from reaching the client, the client can effectively move around and perform actions whilst everyone else is frozen. My theory to overcome this is to attach another series of data packets to the ones that let clients use lag switches. If this new series of data packets fails to return to the server, then they are automatically removed from the game. Just my theory anywho from my limited understanding of network connections.
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