HenkO P24 hm, märker att en smiley hade varit på sin plats, jag skojade ju bara.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
junkgirl så lite så, när jag ändå snokar upp info så kan jag ju likagärna dela med mig.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
Misery_chick triangeln på handen har han ju eftersom han är utvald som herr modig. om du förstår vad jag menar? om någon med ett hjärta i obalans tar i trekraften (ganon) så får han den del han vill ha mest (triforce of power). dom andra två (triforce of courage & triforce of wisdom) delas ut till dom som har blivit utvalda av ödet. nämligen link och zelda.. kan ni inte er historia!!?!?!11 va, vava ?
xo
vibe ja, jag vet.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
jag hade hoppats på att få veta när twilight princess utspelar sig, och om det är en ny Link, eller en vi redan känner...
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
vibe läs tråden innan du försöker läxa upp folk.
Denna användare har skrivit alla inlägg där användaren har tagits bort från whoa.
fyyyyyyyyyyfan vilken ball trailer...rysningar rysningar..allvarligt nu får det ta och bli vinter så spelet kan komma!
...
Info från nintendos roundtable-konferens. -The title of the game comes from the "Twilight" which is apparently a dark and evil force spreading throughout the world. Seems like there's some sort of a Dark/Light world thing going on. -Link Transforms into a wolf whenever he enters the "Twilight" world. He is NOT a Werewolf -The Female creature shown in the trailer riding link is an enemy of some sort, but you have to team up to fight an even greater evil. -Link can talk to animals, and they teach you abilities throughout the game. -Certain puzzles in dungeons require you going back and forth between the Light and Twilight worlds. (Similar to Link to the past and Metroid Prime 2) -The entire soundtrack is fully orchestrated for the first time in Zelda history. -The game is going to feature more Dungeons than OOT and the overall scale of the game is much much larger.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
...och det verkar vara bekräftat att det är en ny link.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
noterade i en av fimerna att lyktan är tillbaka som tillbehör.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
lyktan ser man i trailern oxå ju. glömde kommentera det. så snyggt när han springer genom skogen med lyktan i handen.
HenkO P24 jo, men nu såg man den in game, och i inventory, att han höll i den i trailern betydde ju inte att det var 100% säkert att den var tillbaka som item. kul att den är tillbaka, och vad fin den är.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
har inte möjlighet att kolla dom filmerna nu. kollar hemma sen. ska gotta mig med trailern nu igen istället.
HenkO P24 vill du att jag tar lite screenshots från dem och lägger upp, eller vill du vänta tills du kan se dem själv?
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
gärna screenshots. om du vill.
HenkO P24 ska se om jag kan fixa fram något, ge mig en stund bara
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
hm, min dator krånglar, lägger upp screenshots så snart jag kan, möjligt att det tar ett tag dock
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
jag kan inte ta screenshots just nu av någon anledning, tyvärr.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
daUndergrounder P18 det vore jättebra, min dator vägrar ta screenshots från de filmerna.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
junkgirl jag har läst tråden.. det står ingenstans förklarat vad symbolen är för något. bara ett: "en viss detalj på hans hand som känns väldigt intressant." och ett svar lite längre ner där det står: "det ser ut som en triforce-symbol." att det är en triforce-symbol förklarar ju inte så mycket. jag framförde bara fakta. förstod inte att trådskaparen redan visste vad det var för något utan att hon trodde det var något nytt för det här spelet. förövrigt så försökte jag inte läxa upp någon.
xo
vibe så du försökte inte läxa upp någon? vad var då syftet med: " kan ni inte er historia!!?!?!11 va, vava ?"
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
haha, det var ett dåligt försök till humor. jag driver med mig själv och mina nördiga kunskaper. ber om ursäkt ifall någon tog illa upp.
xo
vibe lugnt, jag lyckades med samma sak en bit upp i tråden, knepigt att skämta via internet...
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
har f.ö. sett massa rykten om att Fado kommer vara med i spelet, inte lyckats bekräfta det, men jag hoppas det stämmer.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
vibe en smiley eller två skulle göra dina framtida skämt mer lättförståeliga. ^_^
Denna användare har skrivit alla inlägg där användaren har tagits bort från whoa.
hittade en
wallpaper på en spansk sida, vet inte om den är offeciell, men den är rätt stilig i vilket fall.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
Hjärnsläpp! VEM är Fado, nu igen? I gotta know now!
www.shumway.se - världens softaste webzine
Guerrillero P17 Fado han som Makar tar över efter som sage.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
fan va segt det e o ladda dom wmvfilerna. Misery_chick skicka dom till mig istället?
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
den här fanns med bland de jeux-france-klippen, men här är det bättre kvalitet.
gillar slutscenen
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
gamespot har provspelat, här är deras beskrivning: Link the Goatherder Specifically, once we'd picked a piece of horse grass and used it as a whistle to summon Link's mount, Epona, we were asked to herd 20 goats that were grazing in a field back into a barn. The task, which we were asked (but not required) to complete within three minutes, gave us a chance to familiarize ourselves with Epona's handling and to try out the first of Link's context-sensitive controls--pressing the A button to whoop "Yee-Haw" and alarm the herd. Epona handling was realistic in so much as she had a wide turning circle and couldn't be stopped on a dime, but getting around the field was actually quite simple. The goats reacted in completely believable manner when we approached and whooped at them, and we were generally only able to manage up to four of them simultaneously. Our overuse of the whoop button on one occasion resulted in one of the goats flashing red with rage as it turned the tables and chased after us. When the irate goat caught up with us it charged straight into Epona, sending us to the ground and costing us valuable seconds as we climbed back on. When all of the goats were safely inside the barn (our best time was around two minutes), we were thanked by Link's boss, and then the context-sensitive controls were changed so that we were no longer able whoop but were able to have Epona "dash" towards and jump over the fences surrounding the field, affording us a route into town. On our way into town we met the mayor, who explained that Link had been chosen to represent Toaru Village in Hyrule City, and that he'd have to ride all the way to deliver a gift to the royal family from the Toaru community. A young girl named Ilia also showed up, and before we could object she'd yelled at us for injuring Epona's leg as we were jumping fences, and taken the horse away to a healing fountain. The only other thing that happened before we were given the freedom to explore the village was that an escaped goat charged towards Link as he spoke with the mayor, and we were given a split-second to hit the A button and, presumably, stop the goat in its tracks. We didn't manage this feat, unfortunately, and we haven't seen anyone else pull it off yet either.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
Link the problem solver As we sauntered into town, we found a handful of locals to talk to, and almost all of them were in need of Link's help in some way. The woman that we spoke to first, for example, had somehow managed to drop her baby's cradle into the river, and asked us if we could retrieve it. We were able to swim in the river, and there was even a canoe nearby that we were able to commandeer, but there didn't appear to be anyway to go underwater. In order to retrieve the cradle, we simply had to push it towards the riverbank by swimming towards it so that we were able to pick it up once we were back on dry land. The other tasks that we were able to help Toaru natives with included rescuing a cat from a rooftop, and knocking down a bees nest for a young boy wanted some honey and had already been chased off by a swarm after his first attempt to dislodge the nest with a rock. Both of these tasks were completed with the help of a trained hawk, which we were able to summon only after we located, picked, and made a whistle out of a clump of hawk grass. The hawk was controlled in much the same way as Link's boomerang in previous games (and in this one), meaning that we would target objects that we wanted the hawk to interact with using a first-person camera, and then hit a button to release it. Grabbing the bees nest and dropping to the ground was no problem for the hawk, and the cat quickly managed to find its own way down from the rooftop when it saw the bird of prey approaching. Making our way up the mountain where Ilia was healing Epona's leg meant climbing some vines and jumping across some gaps, both of which we were able to do without any pushing any buttons. When we got to the healing fountain, we were alarmed to find that Ilia had been joined by a nasty-looking enemy who made short work of us when we tried to intervene. If it weren't for the fact that Link's limp body fell into the healing fountain, Nintendo's hero would surely have been in no fit state to pursue the bad guy as he made off with Ilia and a young baby from the village. And pursue is exactly what he did in the next level that we were able to get hands-on with.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
On Horseback We Ride The next section of the Twilight Princess demo focused on one of the game's most anticipated new features: combat on horseback. This level picked up not long after the Toaru Village section left off, with Link having undergone a costume change into his traditional green tunic-and-hat outfit. He'd also gained his trusty sword and shield by this time, which was fortunate considering he was up against a marauding band of angry orc-like creatures riding beefy battle boars. Link's target was the band's leader, a big green armored guy who carried the kidnapped child tied to a large pole. Riding Epona in combat was similar to the goat-herding section, but it afforded us more control of our speed in the interest of catching up to our quarry. You have a limited number of dashes to use, represented by a row of icons on the bottom of the screen that will replenish slowly over time. These dashes were entirely necessary, for a couple of reasons. That armored boss guy we mentioned earlier apparently picked the fastest boar in the litter, because without dashing consistently and maneuvering to cut him off, it was nearly impossible to get in range and hit him. His minions caused us some major trouble too, as they had a habit of bunching up around us and keeping us away from the boss. They were quite sturdy themselves, so it wasn't a simple matter to just brush past them and barrel onward toward the prize. Even while engaged in this new gameplay style, the control was as easy to use as in the rest of the demo (and indeed, in the other 3D Zeldas too). The lock-on feature was especially handy in fixing the camera on a particular enemy so we could ride up alongside them and take them out. We could knock one of these smarmy bastards right off their mounts if we managed to connect with our sword, though it didn't seem possible to actually kill them--they'd keep getting back up, remounting, and continuing to make our life difficult. The only way to actually get through this sequence, we found, was to go after the boss. So that's what we did.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
Controlling Link in Mounted Combat The mounted controls in Twilight Princess aren't the most forgiving we've ever used, though that's not to say they're stiff, or bad, or anything like that. Rather they seem to approximate what it'd be like to actually ride a horse in combat, since you have a very wide turning radius and can't make changes of direction in just an instant. After we got a feel for this section, it became easier to cut the boss off and actually score a hit here and there. Every time we did so, he lost a piece of his armor, until finally he was hurting so bad that he abandoned his crew and tried to take refuge on a long bridge inside the walls of an old, seemingly abandoned castle. At this point Link and Epona entered the ruins as well in order to dispatch the dastardly fiend once and for all and rescue the kidnapped child. Fortunately, he set the wooden barricade at the entrance on fire, keeping his posse out; not so fortunate for us, as that meant we had to square off with him on the bridge in a joust to the death. The controls in this section were basically the same as in the open field: we started at one end of the bridge, began to run to meet our foe, and hit dash as we picked up speed to hurtle ever faster toward the confrontation. At the last second, the game popped up controls onscreen that instructed us to hit left or right to dodge while simultaneously hitting B to slash with our sword. Easy as that might sound, the timing was crucial and unforgiving. Too early, and we veered too far to the side and missed the swing entirely; too late, and we ran right into the orc boss, who sent us plummeting into the deep chasm. Once we got the timing down just right, we picked up a good rhythm and managed to teach that damn orc king a thing or two, slicing him up good without ever taking a hit ourselves. While the fundamental gameplay here wasn't much different from what we saw out in the open field, it had a sort of minigame-like feel to it that was both unexpected and a nice change of pace. We can't wait to see what other such variations on the standard Zelda theme Twilight Princess has in store for us.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
A Whole Lot of Monkeys The next two levels of the demo were focused on interior adventuring with Link sent to explore the inside of an temple and face off against a monstrous plant boss. The first interior level of the demo found Link exploring a vegetation filled forest temple that was populated by both familiar and all-new enemies. The first part of the temple was a small space peppered with some grass that led to a sealed door. Moving towards a set of stairs leading to the door triggered the appearance of deadly fauna, eager to chomp on Link. Thankfully Link was armed with his trusty sword that kept the killer plants from being too much of a pain. A bit of exploration through the area yielded a boomerang imbued with elemental power called the Gale Boomerang. The weapon features the same lock on functionality as its predecessors, including acquiring multiple targets. The level showcased a new facet of the boomerang’s capabilities, an elemental infusion of wind which manifested itself in several ways. If you throw the boomerang normally, after targeting an object, it will find its mark. However if you hold down the button you’ve assigned it to, you’ll charge the weapon. When you let it fly at your target it will fly with the force of a small tornado. Besides looking exceptionally cool, the powered up boomerang can interact with objects in a variety of ways. In some cases you’ll be able to solve puzzles by turning door locks with it, in others you’ll have to rely on the boomerang to retrieve far away objects or have it carry objects towards a target, if you’ve locked onto them in the right order. Another significant addition to Link’s arsenal is the lantern, a light-giving accessory you’ll have to fuel with oil in order to make it work. The light giving vessel comes in handy for the caves you’ll find that are devoid of light sources
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
Good Monkey! Exploring the temple some reveals that although the structure has been abandoned it is hardly unoccupied thanks to the presence of a gaggle of monkeys. Yes, monkeys. We’re proud to say that Twilight Princess promises to be the most simian infested entry in the Zelda saga to date. You’ll first meet up with the little scamps when you enter one of the rooms that you’ll access off one side of the main room. He offers the universal pantomime for "Yes, I see. You require help, I do as well. Come let us work together!" and beckons you to follow him out to the main area where he becomes a living swing and helps Link get across a previously impassable gap so that he can access another side room. Once you get to the next room you‘ll realize that one of homies is indeed in trouble. However before you can do the Good Samaritan thing you’ll have to deal with some Lizafols, familiar faces for those who played through Link’s Nintendo 64 adventures. The eel like enemies didn’t prove to be much of a threat thanks to Link’s familiar array of moves. Once you’ve mopped the floor with the Lizafols and freed your second monkey you’ll be able to access more of the temple until you find the all important area map which kicks you out of the demo. Your monkey friends are a helpful bunch of folk who don’t think twice about helping you across wide gaps.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
Bad Monkey! During your exploring you’ll discover one of the temple’s dark secrets, namely a foul tempered monkey who’s different from the others and has a predisposition for taunting you and smacking his butt while doing so. (Thankfully we weren’t witness to feces flinging, so it’s all good). In talking with Nintendo reps, who remained cagey on the game's plot, the history behind the temple story is that as the land has grown corrupted, people haven’t ventured too far from home. This has resulted in the temple being abandoned, presenting a nice squatting opportunity for the local monkey population. Unfortunately the same evil that spooked off the people has affected the monkeys, even causing one of their number, the foul tempered burly one you encounter, to be overcome and changed. How much the schism between the good and bad monkeys will affect your time in the temple remains to be seen but we’re already looking forward to see just how many helper monkeys we can amass. The second demo, still set in an the interior of the temple, saw Link face off against a massive plant that was surrounded by to minions on either side. While this sounds like your standard boss fight, there’s a surprising monkey fueled twist to it. As if dodging the assorted heads and projectiles that come your way isn’t bad enough, you’ll have to contend with the evil monkey turning up to cause trouble for you. How you manage three evil plant heads and one surly monkey armed with only a sword, shield and an elemental boomerang is up to you and forms the basis for a puzzle to solve. Throughout all of the above Link’s handling feels very comfortable for the most part. The classic Zelda mechanics are all here and now include a few new tricks courtesy of some context sensitive actions. Combat feels good for the most part and has a better overall feel than the last game. Visually the game is already looking very sharp, despite its work in progress moniker, and will likely offer just what the doctor ordered for fans jonesing for an epic fix. The panoramas and sense of scope on display as you make your way around are great. Although the textures aren’t as sharp as we’d like to see, the graphics are still among the best we’ve seen on the GameCube. Overall the four demo levels provided a solid primer on the basics in Twilight Princess. The adventure has all the proper ingredients for an outstanding Zelda game, and that’s before you factor in the wolf craziness shown in the latest trailer. If you factor it all together you have the makings of an outstanding game that should please longtime fans of the series.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
bara jag som tycker man har tillgång till för mycke info om spelet redan? trots allt mer än ett halvår till release.
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
skulle jorden översvämmas om man skar sönder ögonen på alla människor?
skulle jorden översvämmas om man skar sönder ögonen på alla människor?